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Decision Trees: Building and Rolling Back a Multi-Stage Decision

ICAN Skills, Performance Management. Syllabus area C: Decision making techniques.

10 min read · Updated 8 November 2026

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Many real decisions are not made once. A company may decide whether to test a product in one city before deciding whether to launch nationally; a contractor may decide whether to bid, and if the bid is won, whether to subcontract; a developer may drill a test well and then decide whether to build.

The second choice depends on what happened after the first, and the chance of each result may itself depend on earlier choices. Listing these as a table of options is clumsy. A decision tree shows the whole sequence on one diagram. Expected values calculated from the end of the tree back to the start show the best strategy at every point.

This topic explains how to build a tree, the two kinds of node, how to roll back the tree, how to include costs and what the answer means, with two worked examples, one of which tests whether a pilot study is worth its cost. It builds on the earlier topic on expected values and the decision rules. The next topic covers the value of perfect and imperfect information.

In 30 seconds

A decision tree is drawn from left to right, from the first decision to the final outcomes, and analysed from right to left, which is called rolling back. There are two types of node. A decision point (drawn as a square) is where the manager chooses. An outcome or chance point (drawn as a circle) is where nature decides, and the branches carry probabilities that add to 1.

At each chance point calculate the expected value of the branches. At each decision point take the best option, after deducting the cost of that option, and carry that figure back. The result at the start is the expected value of the best strategy, together with the decisions to take at each stage.

To judge a pilot study or test, compare the expected value of the strategy with the test (after its cost) and without it. Limits: the probabilities and values are estimates; the expected value is an average and ignores risk; and trees become unwieldy with many stages. Full marks come from a correct tree, the figures at each node and a clear statement of the strategy.

Building and rolling back a decision tree

The nodes and branches

  • Decision point (square). The manager chooses between options. One branch leaves the square for each option. Any cost of an option is written on its branch.
  • Outcome point (circle). A result that is not in the manager’s control, such as high or low demand, or a successful or failed development. One branch leaves the circle for each possible outcome, labelled with its probability; the probabilities leaving a circle add to 1.
  • End of a branch. The pay-off of that path: profit, net cash flow or present value, before or after the costs on the way, as long as all are treated the same way.

A tree is built from the left: begin with the first decision, then draw what can happen after each option, then any further decision that follows each outcome, and so on until every branch ends in a pay-off. It is analysed from the right.

Rolling back

  1. Start at the end of each branch with the pay-offs.
  2. At an outcome point, multiply each pay-off by its probability and add: this is the expected value (EV) at that point. Write it above the circle.
  3. At a decision point, compare the EVs of the options, each after deducting the cost on its branch, and take the highest. Mark the rejected options with a double stroke. Write the best figure above the square.
  4. Move left and repeat until the first decision is reached.
  5. State the strategy: the choice at the first decision, and the choice to make at each later decision depending on what happens.
A small decision treeA square decision point on the left with two branches: launch, with a cost of 500, and do not launch. The launch branch leads to a circle with two branches: success with probability 0.6 and a pay-off of 1,200, and failure with probability 0.4 and a pay-off of 100. The do-not-launch branch ends in a pay-off of zero.Launch (cost 500)Do not launchSuccess 0.6: 1,200Failure 0.4: 1000EV 760

Using the tree: value of a test

A tree can show whether it is worth getting more information first. Draw the option to buy the test, with its cost, followed by the test result (favourable or unfavourable) and the decision that depends on it. Then compare the roll-back value of testing (after the cost of the test) with the value of deciding now.

If testing gives the higher EV, it is worth doing; the difference is the amount by which the test improves the decision. The next topic develops this as the value of perfect and imperfect information.

Advantages, limitations and good practice

Advantages. The tree makes the sequence of decisions and chances explicit, so nothing is missed. It breaks a complex problem into simple steps. It shows the strategy to follow whatever happens, not just a single choice. It encourages the manager to estimate the probabilities and pay-offs. And it can be used with spreadsheets to test the effect of changing the probabilities.

Limitations. The probabilities and pay-offs are estimates, and they may be little more than guesses. The EV is an average; for a one-off decision the manager will receive one of the pay-offs, not the average, so the risk is not shown and a risk-averse manager may choose differently. Trees become large and hard to read when there are many stages or many outcomes at each.

Pay-offs received at different times should be discounted to present values, which adds to the work. Qualitative factors, such as reputation, cannot be shown on the tree and must be weighed separately.

Good practice. Label every branch; check that the probabilities at each circle add to 1; deduct the cost of each option on its own branch, once; use the same basis (net or gross of cost) for all the pay-offs; and write the decision in words at the end.

Layouts for decision trees

  1. Draw the tree from left to right, with probabilities and pay-offs.
  2. Roll back from the right: EV at each circle; best option at each square, net of its cost.
  3. Value of the strategy = the figure at the first decision.
  4. Compare options (with or without a test, launch or not) and state the decisions in order.

Money is in naira and each answer is rounded once, at the end.

Worked examples

Example 1: a single-stage tree. A launch costs ₦500,000. There is a 60% chance of success, with a net inflow of ₦1,200,000, and a 40% chance of failure, with an inflow of ₦100,000. The alternative is not to launch. Required: the decision.

  1. Outcome point.
    EV of inflows = 0.6 × 1,200,000 + 0.4 × 100,000 = 720,000 + 40,000 = ₦760,000.
  2. Decision point.
    Launch: 760,000 − 500,000 = ₦260,000.
    Do not launch: ₦0.
  3. Decision. Launch, with an expected gain of ₦260,000. The actual result will be either +₦700,000 or −₦400,000, so a very risk-averse company might still decline.

Example 2: a pilot study. A launch costs ₦600,000. Demand is high with probability 40%, giving an inflow of ₦2,000,000, or low with probability 60%, giving ₦300,000. A pilot study costs ₦100,000. It gives a positive result with probability 50%; if positive, the probability of high demand is 65%; if negative, it is 15%. After the pilot the company can launch or stop. Required: should it pilot, launch directly, or do neither?

  1. Launch directly.
    EV of inflows 0.4 × 2,000,000 + 0.6 × 300,000 = 800,000 + 180,000 = 980,000
    less cost 600,000 = ₦380,000.
  2. After a positive pilot.
    EV of inflows 0.65 × 2,000,000 + 0.35 × 300,000 = 1,300,000 + 105,000 = 1,405,000
    less 600,000 = ₦805,000.
    Launch.
  3. After a negative pilot.
    EV of inflows 0.15 × 2,000,000 + 0.85 × 300,000 = 300,000 + 255,000 = 555,000
    less 600,000 = −₦45,000.
    Do not launch: ₦0.
  4. Pilot, rolled back.
    0.5 × 805,000 + 0.5 × 0 = 402,500
    less the pilot cost 100,000 = ₦302,500.
  5. Decision. Launch directly: ₦380,000 is more than ₦302,500. The pilot improves the decision by only ₦22,500 (402,500 − 380,000), which is far less than its cost of ₦100,000, so it is not worth doing.
    The probabilities are consistent: 0.5 × 0.65 + 0.5 × 0.15 = 0.40.

Expect variants: a tree with decisions at two stages, costs at several branches, a tree in which a decision to abandon is possible, and a question that asks for the maximum price to pay for a test.

Common mistakes

  • Rolling forward. Always start at the right-hand end.
  • Probabilities that do not add to 1 at a circle.
  • Forgetting the cost on the branch, or deducting it twice.
  • Choosing at a circle. The manager chooses only at squares.
  • Ignoring the option to stop after an unfavourable test result.
  • Stopping at a number. State the strategy in words.

Quick revision

  • Square = decision; circle = chance. Build left to right; roll back right to left.
  • Circle: EV. Square: best option net of cost.
  • Test worth doing if EV with the test (net of its cost) exceeds EV without.
  • Limits: estimates, average not outcome, size.

How the marks are earned

  • Tree: structure, labels and probabilities.
  • Roll-back: EV at each node, net of costs.
  • Conclusion: the strategy, and the comparison with and without a test.

Practice questions

These are original questions, written in the style of the Skills examination. Work each one before you open the answer.

Recall check: multiple choice

Question 1. A square on a decision tree shows:

  1. A chance event
  2. A decision point
  3. A pay-off
  4. A probability
Show the answer

B. The manager chooses here.

Question 2. A circle on a decision tree shows:

  1. A decision
  2. A cost
  3. An outcome point, where an expected value is calculated
  4. The end of the tree
Show the answer

C. The branches carry probabilities.

Question 3. A decision tree is analysed:

  1. From right to left, which is called rolling back
  2. From left to right
  3. In any order
  4. From the middle
Show the answer

A. Later decisions must be known first.

Question 4. At a decision point you choose:

  1. The lowest EV
  2. The most likely outcome
  3. The first branch
  4. The highest EV after deducting the cost of the option
Show the answer

D. For costs, the lowest EV.

Question 5. At an outcome point you:

  1. Calculate the expected value of the branches
  2. Choose the best branch
  3. Ignore probabilities
  4. Add the costs
Show the answer

A. Pay-off × probability, summed.

Question 6. A cost written on a branch is:

  1. Ignored
  2. Added to the pay-off
  3. Deducted when comparing options
  4. Shown as a probability
Show the answer

C. Deduct it once, on its own branch.

Question 7. Decision trees are especially useful for:

  1. Single decisions with no uncertainty
  2. Multi-stage decisions where later choices depend on earlier outcomes
  3. Fixed budgets
  4. Variance analysis
Show the answer

B. The whole sequence is shown.

Question 8. A limitation of decision trees is that:

  1. They show no probabilities
  2. They are always small
  3. They cannot show costs
  4. Probabilities and pay-offs are estimates and the EV ignores risk
Show the answer

D. Large trees are also hard to read.

Question 9. A pilot study is worth doing only if:

  1. The improvement in expected value exceeds its cost
  2. It is cheap
  3. It is popular
  4. The result is favourable
Show the answer

A. Compare the EV with and without it.

Question 10. Rolling back means:

  1. Choosing at random
  2. Starting at the first decision
  3. Starting at the ends of the branches and working back to the first decision
  4. Ignoring later stages
Show the answer

C. It gives the strategy for each stage.

Section B style: written questions

Question 11 (10 marks). (a) Explain the two types of node in a decision tree. (4 marks) (b) Explain how a tree is rolled back. (3 marks) (c) State THREE limitations of decision trees. (3 marks)

Question 12 (15 marks). A project costs ₦4m. It succeeds with probability 70%, giving a present value of inflows of ₦9m, or fails with probability 30%, giving ₦2m. The company could alternatively sell the project rights for ₦1.5m.

(a) Describe the tree. (3 marks) (b) Calculate the expected value of investing. (4 marks) (c) State the decision. (3 marks) (d) Discuss the limitations of the analysis. (5 marks)

Question 13 (20 marks). A launch costs ₦8m. Demand is high with probability 35%, giving inflows of ₦26m, or low with probability 65%, giving ₦6m. A market test costs ₦1m. It is favourable with probability 50%; if favourable, the probability of high demand is 60%; if unfavourable, 10%. After the test the company may launch or stop.

(a) Calculate the expected value of launching without the test. (5 marks) (b) Roll back the tree for testing first. (9 marks) (c) State the recommendation. (2 marks) (d) Discuss the advantages and limitations of decision trees. (4 marks)

Model answers

Show the model answer to Question 11

(a) A decision point, a square, is where the manager chooses between options; one branch leaves for each option (2). An outcome point, a circle, is where an uncertain event occurs; its branches carry probabilities that add to 1, and the expected value is calculated there (2).

(b) Start at the ends of the branches; at each circle calculate the EV; at each square choose the best option after its cost; work back to the first decision (3).

(c) Any three:

  • estimates of probabilities and pay-offs are uncertain
  • EV is an average that ignores risk
  • large trees are hard to read
  • timing needs discounting
  • qualitative factors are not shown (1 each)
Show the model answer to Question 12

(a) A decision point with two options: invest (cost ₦4m) or sell the rights (₦1.5m). The invest branch leads to an outcome point: success (0.7, ₦9m) or failure (0.3, ₦2m) (3).

(b)

  1. EV of inflows 0.7 × 9 + 0.3 × 2 = 6.3 + 0.6 = ₦6.9m
  2. less cost 4 = ₦2.9m (4).

(c) Invest, since ₦2.9m exceeds ₦1.5m from selling (3).

(d) Any: probabilities are estimates; EV is not the actual result, which will be +₦5m or −₦2m; risk is not shown; timing should be discounted; non-financial factors are omitted (5).

Show the model answer to Question 13

(a)

  1. EV of inflows 0.35 × 26 + 0.65 × 6 = 9.1 + 3.9 = ₦13.0m
  2. less 8 = ₦5.0m (5).

(b)

  1. Favourable.
    0.6 × 26 + 0.4 × 6 = 15.6 + 2.4 = 18.0
  2. less 8 = ₦10.0m, so launch (3).
  3. Unfavourable.
    0.1 × 26 + 0.9 × 6 = 2.6 + 5.4 = 8.0
  4. less 8 = ₦0, so the company is indifferent and should stop (2).
  5. Expected value with the test.
    0.5 × 10.0 + 0.5 × 0 = 5.0
  6. less the cost of the test 1.0 = ₦4.0m (4).

(c) Launch without the test (₦5.0m against ₦4.0m). The test does not change the decision in a way that adds value, so it is not worth its ₦1m cost (2).

(d) Advantages: shows the whole sequence; breaks a problem into steps; gives a strategy; makes estimates explicit. Limitations: estimates are uncertain; EV ignores risk; large trees are hard to read (4).

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All Performance Management topics

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  1. Information systems in organisations: role, costs and benefits01
  2. Internet, intranet, wireless technology and networks in business02
  3. Information needs at strategic, tactical and operational levels03
  4. TPS, MIS, EIS, ERP and CRM systems compared04
  5. Social and ethical issues in strategy and the management accountant’s data role05
  6. Big data principles and the big data pyramid06
  7. Big data, data mining and analytics: uses, benefits, challenges and risks07
  8. Activity based costing: cost pools, cost drivers and calculations08
  9. Activity based costing compared with traditional absorption costing09
  10. Target costing: principles and calculating the target cost10
  11. Managing the target cost gap and target costing in services11
  12. Life cycle costing: product life cycle stages and costs12
  13. Life cycle cost and profit calculations, and the benefits of life cycle costing13
  14. Throughput accounting: theory of constraints and the throughput accounting ratio14
  15. Environmental management accounting and sustainability in business15
  16. Environmental costs: methods, challenges and the management accountant’s role16
  17. Relevant costs and revenues, and opportunity cost17
  18. Relevant costs for specific decisions: materials, labour, equipment and overheads18
  19. Break-even analysis and margin of safety for Skills level decisions19
  20. Contribution to sales ratio, target profit and target revenue20
  21. Break-even charts and profit-volume charts21
  22. Multi-product CVP analysis and its limitations22
  23. Limiting factors: allocating a single scarce resource23
  24. Linear programming: formulation and graphical solution24
  25. Linear programming: slack and shadow prices25
  26. Price elasticity of demand and the factors that influence price26
  27. Demand and cost functions: profit-maximising price and output27
  28. Cost-based pricing: cost-plus and relevant-cost pricing28
  29. Market-based pricing: skimming, penetration and other strategies29
  30. Make-or-buy and outsourcing decisions30
  31. One-off contracts, shutdown and further processing of joint products31
  32. Reducing uncertainty: research, simulation and sensitivity analysis32
  33. Expected values and decision rules: maximax, maximin and minimax regret33
  34. Decision trees for multi-stage decisions34 here
  35. Value of perfect and imperfect information35
  36. Budgetary systems and types of budget: choosing the right one36
  37. Preparing fixed and flexed budgets37
  38. Rolling, activity-based, functional and master budgets38
  39. The beyond budgeting model: benefits and problems39
  40. Participation, negotiation and ethics in budgeting40
  41. High-low method and cost estimation for budgets41
  42. Correlation, regression and time series for budgeting and forecasting42
  43. Learning curve: learning rate and learning effect43
  44. Learning curve in budgeting: steady state and limitations44
  45. Standard costing: uses, how standards are set and types of standard45
  46. Basic variances: material, labour and idle time46
  47. Material mix and yield variances47
  48. Labour mix and yield variances48
  49. Sales mix and quantity variances49
  50. Planning and operational variances: revised budget, sales, market size and market share50
  51. Planning and operational variances for materials and labour51
  52. Overhead variances and reconciling budgeted and actual profit at Skills level52
  53. Behavioural effects of variances: motivation, JIT and TQM53
  54. Profitability ratios and financial performance measures54
  55. Liquidity, solvency and efficiency ratios55
  56. Non-financial performance indicators56
  57. Short-termism and financial manipulation of results57
  58. Sustainability and ESG performance measures58
  59. The balanced scorecard59
  60. The Fitzgerald and Moon building block model60
  61. Performance measurement in not-for-profit organisations61
  62. Value for money as a public sector objective62
  63. Divisional performance: return on investment and residual income63
  64. Economic value added (EVA)64
  65. Transfer pricing methods and the optimal transfer price65
  66. Transfer pricing: problems, tax and repatriation of funds66
  67. Value chain analysis for performance management67
  68. Complex business structures: alliances, joint ventures and supply chains68
  69. The performance pyramid69
  70. Value-based management70
  71. Corporate failure and life cycle issues71
  72. The Z-score and other quantitative failure models72
  73. The Argenti model and qualitative failure prediction73
  74. Preventing corporate failure and performance improvement strategies74
  75. Current developments in management accounting75
  76. Benchmarking and target setting in the public sector76
  77. The changing role of the management accountant and contemporary issues77
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